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GÖRKEM ÖZTAŞ, outdoors on a hillside overlooking a loch and mountains

GÖRKEM ÖZTAŞ — Technical Artist.

I work as a freelance Real-Time and Technical Artist based in Brighton. Over the past decade, my work has gradually moved across real-time, animation and interactive projects, with the opportunity to contribute to work for global brands such as Audi, Nike, Hotel Chocolat and Crunchyroll. In recent years, the main focus has been Unreal Engine and real-time experiences, developing interactive and cinematic projects that require both artistic sensitivity and strong technical structure.

My background started in traditional fine arts during high school and continued with animation studies at university. Growing up with an art teacher mother and a machine engineer father, the connection between creativity and technology always felt natural. Over time, that path gradually evolved into real-time work, where visual storytelling meets technical problem-solving.

I care about creating impactful visual results, as well as the systems and logic behind them, aiming for work that is both refined and efficient. I enjoy working closely within teams, whether remote or on-site, or taking responsibility for a project from the initial brief through to final delivery.

Email: gorkemoztas@gmail.com

TECH ARTUNREAL ENGINEMOTIONMAYADESIGN
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